#pragma once


#include "defines.h"

class CPlayer {
public:
	CPlayer();
	~CPlayer();

	VOID Set(Direction Dir, BOOL Move);
	VOID Render(CONST INT cxClient, CONST INT cyClient, HDC hdc);

private:
	INT _X;
	INT _Y;
	Direction _Dir;
	BOOL _Move;

	HBRUSH GrayBrush;
	HBRUSH LtgrayBrush;

	static CONST INT _Radius = 5;
};

